Wednesday, December 10, 2014

Kreesh

Photo Source: http://yugiohrender.
blogspot.com/p/warrior.html

Kreeesh 
Pnema-Bioform Dolphin 
Lvl: 4 
Male  Age: 27  
 Height: 6ft 
Weight: 200lbs

IQ: 15
ME: 22
MA: 16
PS: 28
PP: 20
PE: 20
PB: 14
SPD: 19 (supernatural)

Saving Throws
Vs.Psionics: 
Vs.Insanity: 
Vs.Coma/Death :
Vs.Magic: 
Vs.Posion: 
Vs.MindControl: +4
Vs.HF: +6
Vs.Illusion: +4
Vs. Disease: +4             

Hand to Hand: Expert 
Atk:  6 
Int: +2 
Dam: + 
Stk: +5  
Stk w/ E-Rifle: +4/2
Stk w/ Forked: +2
Parry: +8   
Dodge: +8
Pull: 
Roll:       

MDC: 120
H.P: 
ISP:          
PPE: 200   
HF:   
Skills                       

Swimming Dolphin/Whale
Language(Dragonese)
Language (Japanese)
Underwater Navigation
Track and Hunt Sea Animals
Demon Monster Lore
Sing
Acrobatics Backflip
W.P. Foked
Prowl
Disguise
Undersea Salvage
Holistic Medicine
Boxing

Skills                       

Literacy Japanese
Literacy English
Boat Building
W.P. Energy Rifle
Streetwise




Weapons

Horune Energy Trident 
Armor & Cloths

Kelp Armor 
Equipment



Currency






          Magic            

Electromagnetic Pulse
Sonic Blast
Psi-Flash Warning
Sense Predator
Song of Joy
Song of Life
Walk Like a humanoid
Invisibility Simple
Impervious to Electricity
Breath Without Air







         Abilities               

Metamorphosis Human 
Leyline Charge
Leyline Energy Blast
Leyline Hop 
Leyline Speed Doubler
Sense Leyline and Magic Energy
Read Leylines
Leyline Transmission
Leyline Rejuvenation



Runick Skyknight


Photo Source: Andrew Paine 


Runick Skyknight
Elemental Fusionist
Lvl: 3
Male

IQ: 24
ME: 20
MA: 15  
PS: 22   
PP: 24   
PE: 21     
PB: 14   
SPD: 15              

Saving Throws
Vs. Psionics: +3
Vs. Insanity: +3
Vs. Coma/Death: +20%
Vs. Magic: +5
Vs. Posion: +5


Hand to Hand:
Expert/Martial Arts
Atk: 4
Int:  
Dam: +11
Stk: +5
Stk w/hands: +2
Parry: +11
Dodge: +11   
Pull: +1      
Roll: +7
Disarm: +2

SDC: 81
H.P: 27
ISP: 150
PPE: 6
                 

Skills                          
Language (American)
Language (Japanese)
Language (Dragonese)
Literacy (American)
Speak Elemental
Swimming
Horsemanship: General
Lore: Demons
Lore: Farie
W.P. Axe
W.P. Archery
W.P. Rifle
Wilderness Survival
Whittling
First Aid
Intelligence
Skills                        
Acrobatics
      Balance
      Walk Tightrope
       Climb Rope
       Back Flip
       Climb
       Prowl
Quick Draw
Gymnastics
Outdoors
Athletics
Skin and Prepare Hides
Fishing
Carpentry


Weapons

 7.62 Rifle

77 Ramjet rounds

Axe

Long Bow

16 Arrows
Armor & Cloths

Leather Body Armor

Urban Warrior Body Armor


   

Equipment

Millennium Tree Limb

9 days of rations

Large water Canteen
Currency

1230 Credits






           Magic                          


Dowsing
Impervious to Fire
Fire/Water Shield
Superheat Water
Steam Bolt
Firestorm
Flame Drench
Liquid Fire
Frequency Jam
Flame Friend

            Psionics                         





Thursday, August 28, 2014

Episode 15 "Up a Creek..."


Photo Source: http://knighterrantjr.blogspot.com/2013/05/
dcc-campaign-reboot-funneling-may-2nd.html

April 16, 102 P.A.

After defeating the Balrog the party decides to collect the head, in hopes of trading it in for the bounty later. Frank Hamilton starving and seriously malnourished, from his stay at the Millennium Tree, immediately feeds off the PPE from the fresh kill. He then opens the large cellar like doors leading down into a large dark tunnel. Frank activates his night vision to see into the tunnel. Takeo casts a globe of daylight, blinding Frank momentarily. They enter the tunnel, it leads directly under the first ring magic barrier (life drain). The party rides the wagon into the tunnel, when they make it about half way through they hear they sounds of digging and continue through the tunnel at their same pace. Moments later they see 16 ghouls digging their way into the tunnel in front and behind them. The party stops and prepares to fight (buffing) allowing the ghouls to advance on them. Despite the fact the ghouls were of low level, the party finds the ghouls more difficult to handle than expected, often failing to strike the agile ghouls. After the battle with the ghouls Runick decides to collect the heads of the ghouls. The party then decides to hang the heads around the wagon on display and they continue though the tunnel. At the other end is another large barn size cellar door, Frank walks right up to the door and opens it. Frank sees a Gallu Bull Demon, the demon turns to look at the tunnel.


Photo Source: http://mariana-vieira.deviantart.com/
art/Minotaur-Mariana-Vieira-722-333010953

The Gallu sees Frank standing at the opening of the tunnel and the rest of the party back by a wagon covered in demon heads. Frank preemptively acts, immediately taking control of the gallu, with super telekinesis, lifting him off the ground. Armed only with a sword, the gallu begins casting every simple spell it knows. Meanwhile, Frank occasionally slams the gallu into the ground and the rest of the party attacks the gallu as it is helpless. The demon manages to phobia curse and luck curse Frank before casting a cloud of smoke breaking Franks line of sight and freeing the gallu of Frank's telekinetic grasp. Runick gets the help of a lesser earth elemental and the gallu demon decides it's time to flee. Successfully casting a teleport spell he leaves the with a threat, "Wait til your shogun hears of this, you will pay for this disgrace. I will see you bow to our power, mortals. For your power is weak compared to that of the flames of Hades. Thus, have seen the people." Then the gallu demon is gone.

They all get on to the wagon and continue south, the party makes it to the edge of the woods. Ahead of them the terrain is all plains and open fields, they continue. They finally arrive at the 2nd ring magic barrier, it is a Wall of Agony. The party sees a bird attempt to fly through the shimmering blue barrier, it drops to the ground in agony where it stays til it dies. Runick throws a rock through the barrier, it lands on the ground on the other side. He picks up a flower and throws it, it hits the barrier falls to the ground and quickly withers. Runick puts a flower in his canteen and throws it it hits the barrier and falls to the ground. He retrieves his canteen and looks inside, to find a withered flower. Runick discerns the is no way to go through unharmed, only in animate objects can pass. The party travels east along the barrier for a long time until the reach a large pack of 32 ghouls in front of a large river. The party decides to avoid them and back tracks their steps all the way back to the edge of the woods. They decide it is the best spot to eat and rest. In the morning the party decides to travel east from where they camped. They reach a river, the same one, and begin to follow it down southeast. Eventually they see the pack of ghouls from the day before, again they choose to attempt to avoid them. Takeo gets in the river and cast breath without air, he will swim to the barrier to see if there is a way through. The others decide it is best if they fly the wagon over the river, Trevor takes out the power armor and flies the wagon with the party over. This draws the attention of the ghouls and they begin advancing on the party the horses left behind. Trevor flies back to grab a horse and scares it, he attempts to grab the other horse but fails. The horses are more afraid of the large super tengu power armor than they are of the humanoid ghouls. Thus, they run toward the ghouls and are devoured. Trevor flies back to the others, they talk and wonder what is taking Takeo so long.

Meanwhile, Takeo had swam along the shoreline and had sensed an evil presence in the water, he sees an aquatics demon from hades. Takeo avoids him and continues, he sees one other aquatics demon blocking his passage to the barrier. Takeo engages in battle with the creature and easily defeats it, with its last action the aquatic demon calls for help. Takeo continues toward the barrier an inspects it. The water seems to flow through but when a fish tried to swim though it hit the barrier and floated away with the current. Takeo had his answer no way through down there, he turns around to see two aquatics demons swimming at him. The aquatics are too fast and they entangle Takeo up and drag him to the bottom of the river. Takeo lays there motionless, and fears his breath with out air spell will run out.

Trevor, Oliver and Runick decide that they will enter the river to look for Takeo. Trevor's sensors start going off and he warns Oliver and Runick of a group of aquatics swimming toward them in the direction of the magic barrier. Trevor tells them  that they are moving very fast and he activates his flies through the water at top speed. Oliver and Runick figure they probably swim to slow to avoid the aquatics demons and decide to get out of the water. Trevor flies up fast and sees Takeo on the bottom entangled by two aquatics demons, He swoops down picks them all up and flies straight out of the water and lands on the shoreline next to the rest of the party. They cut the aquatics demons off of Takeo with ease, pick him up, and they get on the wagon and they move because the ghouls are now making their way across the river. Trevor now is pulling the wagon like a giant rickshaw, in the power armor. They continue along the magic barrier, being a round barrier after awhile the party is traveling north. they cross  the river two more times. and the reach the woods again. They continue through the woods all the way until they reach the base of a mountain. Trevor stops and flies up the mountain to scout ahead. He flies up and sees a demon locust, he flies away from the mountain to look around. Trevor sees a small village not far off around the base of the mountain and a large building over by the ley line, the Shogun's Palace. They travel around the base of the mountain and stop in the woods outside the village. Trevor Leaves his power armor in the wagon with Oliver and Frank, as He, Takeo and Runick enter the village. The three of them go to the local inn. They ring the bell at the counter a man comes in, "Oh I am so sorry! We don't get many visitors here, well not since the 9 rings went up. You must be men of the shogun's. Of course your stay is free please treat this place as your own. Let me get you a room." Takeo interrupts the inn keeper and tells him there is a misunderstanding, "we" are not with the shogun we fight against him and the demons. The in keeper's face changes, " Oh... well you can still stay if you want but we don't want any trouble here. The shogun has made a deal with the demons to keep them from attacking us. They leave us alone as long as we live by their rules. Uh... I don't really want to talk to you guys anymore." and the in keeper turns and walks ways leaving the key to the room on the counter. The three of them leave the key and go to the market.  Back at the wagon Oliver and Frank have started talking and Oliver tell Frank that the millennium tree leaves could cure him of almost anything. Frank offers to buy a leaf, Oliver tells him the are worth hundreds of thousands but sells it to Frank in good faith for a mere 250 gold. Frank rests under the leaf blanket, as it cures him of his curses the leaf is consumed.




Takeo Takahido Demon Queller lvl 6- Previous 44,750xp
+1175xp

Trevor Burnside Psi Tech lvl- Previous 31,956xp
+1725xp

Frank Hamilton Psi Slayer- Previous 9,679xp
+1200xp

Runick Skyknight Elemental Fusionist lvl 4- Previous 13,221xp
+1075xp

Oliver McPherson Techno Wizard lvl 2- Previous 2,600xp
+1050xp

Wednesday, August 13, 2014

Oliver McPherson



Oliver McPherson
Techno Wizard
Lvl: 2
Male

IQ: 24
ME: 21
MA: 12
PS: 14
PP: 21
PE: 17
PB: 12
SPD: 12


Saving Throws
Vs Psionics: +3
Vs Insanity: +4
Vs Coma/Death: 5%
Vs Magic: +1
Vs Poison: +1
Vs Mind Control: 2
Vs Horror: +2
Vs Possession: +2

Hand to Hand: Martial Arts
Atk 4
Init: 0
Dam: 0
Strk: 0
Strk Sword: +1
Strk: Hvy Wp +1
Stk: Veh Wp: +1
Parry: +7
Dodge: +7
Pull: +3
Roll: +3

SDC: 29
HP: 22
ISP: 42
PPE: 142                 

Skills                          

Literacy (American) Language(American)
Language(Dragonese)
Language(Japanese)
Radio Basic
Computer Operation
Computer Programming
Computer Repair
Basic Electronics
Mechanical Engineer
Techno Wizardry Construction
Sensory Equipment
Math: Basic
Land Navigation
Ley Line Piloting
Pilot: Robots & Pwr Armor
Pilot: Hovercycles
Electrical Engineering
Weapons Engineer
Lore: Magic
Surveillance
Robot Mechanics
Mathematics: Advanced
Skills                        

Fencing
WP Energy Pistol
WP Sword
WP Energy Rifle
Quickdraw
Gymnastics
   Sense of Balance
   P.Bars and Rings
   Backflip
   Basic Prowl
   Basic Climb
   Climb Rope/Rappel


Weapons


Ng-56 Northern Gun Light Ion Pistol
2) E-clips

(2)Ng Hand Grenades(Plasma)
(9)NG Hand Grenades(Smoke)

TW Eagle Eye Marksman Rifle

Katana

Bark Shield(Medium)

Magic Pistol

Firelight(Large Flashlight)

Electric Arc Pocket Flashlight

Armor & Cloths

Robes

Quebec Military Armor

HA-5 Hiker Body Armor
   
TW Belt

Multi-optics Band of the Shadow
Equipment

Hovercycle
Wingboard

Millennium Tree Leaf Blanket

Work Overalls
Nice Clothes
Pilot Style Jumpsuit

Tinted Goggles
Sunglasses
Magnifying Glass
Binoculars

Six Signal Flares
Mini Tool Kit
Knapsack
Backpack
3 Small Sacks
1 Large Sack
Pocket Mirror
Silver Cross
6 Wooden Stakes
Mallet
Canteen
Air Filter and Gas Mask
Pocket Laser Distancer
Pocket Digital Disc Recorder/Player
Hand Held Computer
Swiss Army Pocket Knife
6 Ft length of Rope
Currency

2780 Credits
Approx 20 of each gem


           Magic                          

Armor of Ithan(10)
Blinding Flash(1)
Breathe without Air(5)
Call Lightening(15)
Cloak of Darkness(6)
Deflect(10)
Electric Arc(8)
Energy Bolt(5)
Energy Field(10)
Fire Ball(10)
Fire Bolt(7)
Fuel Flame(5)
Fly(15)
Forcebonds(25)
Globe of Daylight(2)
Ignite Fire(6)
Impervious to Energy(20)
Impervious to Fire(5)
Magic Net (7)
Magic Shield(6)
See the Invisible(4)
Sense Magic(4)
Shadow Meld(10)
Superhuman Strength(10)
Telekinesis(8)
Frequency Jamming(8)


            Psionics